Gaming and chronic illness: TBQ’s take
Writer and roleplayer TBQ talks about her experiences with gaming and chronic illness, including the importance of difficulty modes and patience.
Writer and roleplayer TBQ talks about her experiences with gaming and chronic illness, including the importance of difficulty modes and patience.
Just what is a MUD, anyway? And what does that mean, multi-user dungeon? Are all of them set in dungeons? Find out in this post!
Niamh, implementor of Alter Epoch, shares her experiences building a better MUD (multi-user dungeon game) for non-sighted players.
Aaron shares his perspectives on gaming with partial sight and what he looks for in a MUD.
Want to be a better game master? Here are 10 tips for running great interactive stories. Ideal for online events and open sessions.