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Not sure what you’re looking for, or maybe just taking a casual glance around? No sweat. Browse the most recently updated posts across a range of topics, from Accessibility to Writing.

Accessibility

Accessibility tips and advice for game creators, informed by interviews with non-sighted players and quotes from members of the VI community.

Bonus Content

Articles that feature related bonus content for Supporters on Ko-fi. Bonus content is linked at the bottom of each article.

Community

Tips and advice for making creating welcoming communities, addressing sources of toxicity, and solving community-related issues in roleplaying games.

Game Design

Practical advice for game creators, developers, and admins. Includes everything from considerations of game mechanics to player retention.

Gaming

Information and advice relevant to people who play games online - especially text-based games. May include topics related to video games and tabletop games, too.

Ideas & Lists

Articles with ideas and/or lists useful for creative writing, world-building, or improving upon games.

MUDs

Everything to do with the genre of multi-user dungeons (MUDs), including articles and advice specific to different styles of MU* games.

Roleplaying

Ideas and advice related to roleplaying with text in multi-user (MU*) games, virtual tabletops sessions, Discord servers, forums, and even video game chat channels.

Storytelling

Tips and advice for storytelling, especially in the context of multiplayer text-based games such as MU*s, play-by-post games, and chatrooms that support roleplaying.

TTRPGs

Ideas, stories, and advice relevant to tabletop roleplaying games (TTRPGs), especially sessions held virtually over text.

World-building

Ideas and advice for building immersive worlds game worlds with text, such as MU*s, play-by-post games, chatroom roleplay games, and interactive fiction.

Writing

Articles with ideas and advice for creative writers, especially those who write in the context of text games.

Frequently Asked Questions

What kinds of topics are covered in the blog?

Writing Games covers a diverse range of topics tailored for enthusiasts of text-based games, including roleplaying tips, lessons in game design, methods for creating in-depth characters, and how to become a better storyteller or GM.

How often is the content updated?

Content is updated several times a week, with new posts and resources added regularly. Each topic section, such as Accessibility or Game Design, receives updates aimed at enriching the community with new tips and tools relevant to text-based gaming.

Where can I find the most recent posts?

You can browse the most recent posts by visiting the front page (Blog or Home in the top nav menu). The front page has sections for new and recently updated content, making it easy to stay current with the latest insights and advice in text-based gaming.

What resources are available for game creators?

Game creators can explore a variety of resources under the Game Design, Community, and Accessibility topics. These include comprehensive guides on creating MU*s using systems like Evennia, tips for balancing game mechanics, and advice on creating healthier gaming communities.

For additional resources, such as where to ask questions or what codebases are available, see the MUD Resources page.

How do I access bonus content?

Ah, so you noticed there’s a topic called Bonus Content! All posts that have bonus content are included under this topic. Bonus content is provided as a thank-you to those who support the site via Ko-fi.

To access this content, scroll down to the bottom of the article and look for the section on “Bonus Content.” You can also find links to all bonus content on the Support page.

What specific advice do you offer for writing in text-based games?

Under the Writing and Roleplaying topics, there’s specific advice on constructing dialogue for medieval fantasy settings, creating engaging character arcs, and avoiding Mary/Gary Sue character types. These posts are meant to help writers craft more compelling and character-driven narratives in their games.

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