Author: Andruid

Smiling blonde woman wearing glasses.
About

Andruid (she/her) is a writer, roleplayer, storyteller, and nerd who tries to live by Bill and Ted wisdom, i.e. "Be excellent to each other." She created Writing Games to share lessons learned and to introduce new players to the world of text-based games. Learn more.

ASCII dragon standing on a building with fireworks going off and the words Lumen et Umbra.

Lumen et Umbra: re-imagining a world between light and shadow

September 30, 2025

Learn how Simone, AKA Niymiae, rebuilt the Italian game Lumen et Umbra from its Diku roots into a one-of-a-kind hack-n-slash MUD with ARPG influences.

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A dark, empty parking garage.

Too many MUDs, not enough players?

August 20, 2025

We've all heard it, but is it true? And does that mean it's a lost cause to make a new MUD in 2025? Andruid shares her two cents.

Images of games listed on MudVault, a new way to find and play MUDs.

MudVault: a new way to discover MUDs

August 18, 2025

Asmodeus, creator of MudVault and admin of Dark Wizardry, is building tools to make MUDs easier to find, fairer to rank, and more fun to play - all while keeping the focus on user experience.

GoMud's demo page with PLAY button and the title of the post.

GoMud: a lightweight engine for building text-based worlds

July 21, 2025

Volte6, creator of GoMud, talks about the new engine, what it's like to make a project open-source, and lessons learned along the way.

Grid map of planets and the text, "Federation 2: Community Edition".

Federation 2 Community Edition: from hauling cargo to shaping the galaxy

June 29, 2025

Federation 2: Community Edition is a player-run revival of a space trading MUD. Jonathan (“Cosmo”) shares how it came back from the brink - and why it's still special 30+ years later.

Faded chat log in the background and the text: The past and future of InterMUD chat.

Bridging virtual worlds: past and future of the InterMUD chat network

June 12, 2025

Long before Discord, MUD devs were building their own cross-game chat networks. From experimental setups to modern web protocols, this post dives into the sometimes dramatic history of InterMUD - and why some games are still keeping it alive today.

Title of the post overlaying The Last Outpost's ASCII intro screen featuring a castle.

LociTerm MUD client and the legacy of The Last Outpost

June 8, 2025

Discover how RahjIII built LociTerm - an accessible, browser-based MUD client - to keep The Last Outpost and other games playable on any device.

Sample worldmap continents painted pixel by pixel.

A picture worth a thousand rooms: the Worldmap project by Hades_Kane and Grieffels

May 22, 2025

Discover how Hades_Kane and Grieffels built a worldmap system that lets you quickly make areas from PNG files. Includes screen reader support, in-game editing, and more.

A chocolate cake on a platter with a 3-shaped candle and the text: "3 Years of Writing Games: a look back".

3 Years of Writing Games: a look back

March 16, 2025

To celebrate Writing Games' third anniversary, I present compelling insights and key takeaways from all the year 1 interviews in a single post!

Dank, moss-covered tunnel with a single metal lantern. Foreground text: Text-based adventure games: from Zork to AI Dungeon

Text-based adventure games: from Zork to AI Dungeon

February 15, 2025

Learn about the history and evolution of text-based adventure games, from the classic Zork to the modern AI Dungeon platform.

Ask Andruid: What's a MISTAKE you've made in a MU*? (Caution sign reading OOPS! in the background.)

MUDing mistakes and surprising lessons learned

December 3, 2024

In this installment, I describe a text game blunder I made and the lessons I took away from the experience about mistakes, reputation, and trust in MU* games.

Ask Andruid: Writing room descriptions for a MUD: how long should they be?

How long should room descriptions be when building a MU*?

September 18, 2024

New MU* creators and builders often want to know how long their room descriptions should be. Find out in this post.

Ask Andruid: Making a MUD vs creating a game: is there a difference?

Making a MUD vs. creating a game: is there a difference?

August 26, 2024

So you're making a MUD: does that also make you a Game Creator? Is there a difference? Find out in this installment of Ask Andruid.

Ask Andruid: AI-written content in text-based roleplaying games: what to do about it?

AI-written content in online RP games: “it’s ruining my experience”

August 4, 2024

What can you do if your fellow players are using AI to do their writing in your favorite text-based roleplaying game? Read on for some food for thought.

A luxurious gray-white pelt up close, and the text: "Luxury furs and leathers: A resource for writers, roleplayers, and world-builders."

Draped in wealth: 10 luxury furs and leathers worn by the elite

July 29, 2024

A hand-picked list of luxury furs and leathers used throughout history. For writers and world-builders looking to craft wealthy characters and settings.

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