MUD Area Design: How I built an immersive 75-room area in 28 days

Written by Andruid
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A theme park silhouette at sunset.

Learn how I built a 75-room zombie theme park area in 28 days without AI.


Want a behind-the-scenes look at MUD area design? 🧱🧟🎢

In this post, I walk through how I built a zombie-infested amusement park area for a post-apocalyptic roleplay MUD.

You’ll get:

  • My personal approach to level design
  • Mapping strategies (with real examples)
  • Room descriptions, ambiance details, and samples
  • A breakdown of “challenge exits” and how I used them

Perfect if you’re a builder, storyteller, or just curious how the sausage gets made.

As a thank you, I wanted to provide supporters of my blog with an inside look at how I build areas for MU* games, using my most recent project as an example.

This post will cover:

The content of this post is provided as a thank-you to Supporters.

Not a supporter, yet? Learn more. Already a supporter? Log in to access your extras.

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