Tip for GMs: Make failure fun

Written by Andruid
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A handful of dice being rolled.

What if failure didn't have to suck? Learn how to turn failed rolls into fun opportunities for players.


What if failure didn’t have to suck? In this short post, I share one of my favorite GM tips: how to make failed actions feel like part of the fun instead of a dead end.

Learn how to:

  • Add surprising twists to failed checks
  • Reward creativity even when the dice say no
  • Keep the story moving while raising the stakes

Perfect for GMs who want to build player trust without pulling punches.

As a thank you to Supporters (and to celebrate Storytelling Week!), I wanted to share one more tip from my bag of tricks on how to be a better GM:

Inevitably, players will fail important rolls/checks. 

The content of this post is provided as a thank-you to Supporters.

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