
Inside Cryosphere: the satirical sci-fi space MUD
October 25, 2025
Long-time developer Morwen shares the origins of Cryosphere, the design decisions that shaped the game, and what's coming next.
ReadInterviews and guest content with fellow storytellers, roleplayers, and creators of text based games and game engines.

October 25, 2025
Long-time developer Morwen shares the origins of Cryosphere, the design decisions that shaped the game, and what's coming next.
Read
September 30, 2025
Learn how Simone, AKA Niymiae, rebuilt the Italian game Lumen et Umbra from its Diku roots into a one-of-a-kind hack-n-slash MUD with ARPG influences.

August 18, 2025
Asmodeus, creator of MudVault and admin of Dark Wizardry, is building tools to make MUDs easier to find, fairer to rank, and more fun to play - all while keeping the focus on user experience.

July 21, 2025
Volte6, creator of GoMud, talks about the new engine, what it's like to make a project open-source, and lessons learned along the way.

June 29, 2025
Federation 2: Community Edition is a player-run revival of a space trading MUD. Jonathan (“Cosmo”) shares how it came back from the brink - and why it's still special 30+ years later.

June 12, 2025
Long before Discord, MUD devs were building their own cross-game chat networks. From experimental setups to modern web protocols, this post dives into the sometimes dramatic history of InterMUD - and why some games are still keeping it alive today.

June 8, 2025
Discover how RahjIII built LociTerm - an accessible, browser-based MUD client - to keep The Last Outpost and other games playable on any device.

May 22, 2025
Discover how Hades_Kane and Grieffels built a worldmap system that lets you quickly make areas from PNG files. Includes screen reader support, in-game editing, and more.

March 16, 2025
To celebrate Writing Games' third anniversary, I present compelling insights and key takeaways from all the year 1 interviews in a single post!

July 24, 2024
Blu and Roadspike, two longtime members of the MUSH community, talk about their past games and lessons learned.

July 2, 2024
Tat, creator of Shattered MU (a post-apoc game), talks about the importance of community and shares her guidelines for game design.

May 19, 2024
Faraday talks about why she created AresMUSH, as well as some of the core tenets that went into its development.

May 4, 2024
Manu (Power) and Lae (Mind) share their experiences running Excelsior: a roster-only MUSH set in a unique Marvel universe.

April 13, 2024
Learn about Evennia, the Python MU* creation system, from Griatch, the developer who's been working on the project for more than a decade.

March 25, 2024
Clockwork, mastermind behind The Network MU, shares lessons learned from years of creating and running online roleplaying games.
Interviews & Guests is where I talk with developers, writers, and players who are shaping the future of text-based games. It also includes guest posts from creators who share their own stories, lessons, and perspectives.
I focus on people doing interesting work in the MUD, MU*, and interactive fiction communities – whether that’s developing new engines, preserving old games, or building inclusive player spaces.
Please do. If there’s a creator, admin, or project you think deserves the spotlight, send me a message with their details and why you’d like to see them featured.
I do, as long as the content or topic is relevant to text-based gaming. If you have an idea, feel free to reach out with a short pitch.
Please do! Just make sure you credit the interviewee appropriately. If possible, include a link back to their interview so readers can learn more about their project.