
MudVault: a new way to discover MUDs
August 18, 2025
Asmodeus, creator of MudVault and admin of Dark Wizardry, is building tools to make MUDs easier to find, fairer to rank, and more fun to play - all while keeping the focus on user experience.
ReadInterviews and guest content with fellow game creators, storytellers, and roleplayers.
August 18, 2025
Asmodeus, creator of MudVault and admin of Dark Wizardry, is building tools to make MUDs easier to find, fairer to rank, and more fun to play - all while keeping the focus on user experience.
ReadJuly 21, 2025
Volte6, creator of GoMud, talks about the new engine, what it's like to make a project open-source, and lessons learned along the way.
June 29, 2025
Federation 2: Community Edition is a player-run revival of a space trading MUD. Jonathan (“Cosmo”) shares how it came back from the brink - and why it's still special 30+ years later.
June 12, 2025
Long before Discord, MUD devs were building their own cross-game chat networks. From experimental setups to modern web protocols, this post dives into the sometimes dramatic history of InterMUD - and why some games are still keeping it alive today.
June 8, 2025
Discover how RahjIII built LociTerm - an accessible, browser-based MUD client - to keep The Last Outpost and other games playable on any device.
May 22, 2025
Discover how Hades_Kane and Grieffels built a worldmap system that lets you quickly make areas from PNG files. Includes screen reader support, in-game editing, and more.
March 16, 2025
To celebrate Writing Games' third anniversary, I present compelling insights and key takeaways from all the year 1 interviews in a single post!
July 24, 2024
Blu and Roadspike, two longtime members of the MUSH community, talk about their past games and lessons learned.
July 2, 2024
Tat, creator of Shattered MU (a post-apoc game), talks about the importance of community and shares her guidelines for game design.
May 19, 2024
Faraday talks about why she created AresMUSH, as well as some of the core tenets that went into its development.
May 4, 2024
Manu (Power) and Lae (Mind) share their experiences running Excelsior: a roster-only MUSH set in a unique Marvel universe.
April 13, 2024
Learn about Evennia, the Python MU* creation system, from Griatch, the developer who's been working on the project for more than a decade.
March 25, 2024
Clockwork, mastermind behind The Network MU, shares lessons learned from years of creating and running online roleplaying games.
March 20, 2024
Guest author Brandon Cross offers advice for MUD developers on how to use storytelling vs. simulation to create a more immersive game.
March 11, 2024
Spes, owner and co-creator of Concordia MU, talks about the many hats she wears and what she sees as her most important role in the game.