Tag: Accessibility (Page 2)

Accessibility tips and advice for game creators, informed by interviews with non-sighted players and quotes from members of the VI community.

A hand-drawn map and the text: How to write excellent room descriptions.

How to write excellent room descriptions: tips and examples for world-builders

June 12, 2022

A guide to writing excellent room descriptions for your text-based game! Also includes prompts and ideas for writing city and wilderness areas.

Screenshot of LOTJ's intro and the text: Accessibility improvements in LOTJ.

5 Accessibility improvements in LOTJ MUD

June 4, 2022

Staffer and longtime friend Klor shares 5 recent accessibility improvements in LOTJ, a text-based multi-user game set in the Star Wars universe.

The word help in the dictionary with the text: What makes a great MUD help system?

MU* help systems: 15+ ideas for improvement

May 14, 2022

A great MUD help system has certain features that make it easy to use and maintain. Here are 15+ ideas for game implementors.

A cloaked woman in a magical forest and the text: Accessibility in tabletop RPGs.

Accessibility in TTRPGs: how Wyrmworks Publishing makes tabletop gaming more inclusive

May 4, 2022

Learn how Dale of Wyrmworks Publishing is improving accessibility in TTRPGs and making tabletop games more inclusive and fun for all.

Hands at a keyboard and the text: Gaming and chronic illness.

Gaming and chronic illness: TBQ talks about the importance of difficulty modes and having patience

April 29, 2022

Writer and roleplayer TBQ talks about her experiences with gaming and chronic illness, including the importance of difficulty modes and patience.

A list of cyberpunk hacks and the text: Building a better MUD.

3 Accessibility features in Alter Epoch MUD

April 17, 2022

Niamh, implementor of Alter Epoch, shares her advice for improving accessibility in MUDs using practical tips and examples.

A pixel graphic of a treasure chest and the text: Gaming with partial sight.

Gaming with partial sight: Aaron’s take

April 10, 2022

Aaron shares his perspectives on gaming with partial sight and what he looks for in a MUD.

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