Tag: Community

Tips and advice for making creating welcoming communities, addressing sources of toxicity, and solving community-related issues in roleplaying games.

ASCII dragon standing on a building with fireworks going off and the words Lumen et Umbra.

Lumen et Umbra: re-imagining a world between light and shadow

September 30, 2025

Learn how Simone, AKA Niymiae, rebuilt the Italian game Lumen et Umbra from its Diku roots into a one-of-a-kind hack-n-slash MUD with ARPG influences.

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A dark, empty parking garage.

Too many MUDs, not enough players?

August 20, 2025

We've all heard it, but is it true? And does that mean it's a lost cause to make a new MUD in 2025? Andruid shares her two cents.

Images of games listed on MudVault, a new way to find and play MUDs.

MudVault: a new way to discover MUDs

August 18, 2025

Asmodeus, creator of MudVault and admin of Dark Wizardry, is building tools to make MUDs easier to find, fairer to rank, and more fun to play - all while keeping the focus on user experience.

Grid map of planets and the text, "Federation 2: Community Edition".

Federation 2 Community Edition: from hauling cargo to shaping the galaxy

June 29, 2025

Federation 2: Community Edition is a player-run revival of a space trading MUD. Jonathan (“Cosmo”) shares how it came back from the brink - and why it's still special 30+ years later.

Faded chat log in the background and the text: The past and future of InterMUD chat.

Bridging virtual worlds: past and future of the InterMUD chat network

June 12, 2025

Long before Discord, MUD devs were building their own cross-game chat networks. From experimental setups to modern web protocols, this post dives into the sometimes dramatic history of InterMUD - and why some games are still keeping it alive today.

Sample worldmap continents painted pixel by pixel.

A picture worth a thousand rooms: the Worldmap project by Hades_Kane and Grieffels

May 22, 2025

Discover how Hades_Kane and Grieffels built a worldmap system that lets you quickly make areas from PNG files. Includes screen reader support, in-game editing, and more.

A chocolate cake on a platter with a 3-shaped candle and the text: "3 Years of Writing Games: a look back".

3 Years of Writing Games: a look back

March 16, 2025

To celebrate Writing Games' third anniversary, I present compelling insights and key takeaways from all the year 1 interviews in a single post!

Ask Andruid: What's a MISTAKE you've made in a MU*? (Caution sign reading OOPS! in the background.)

MUDing mistakes and surprising lessons learned

December 3, 2024

In this installment, I describe a text game blunder I made and the lessons I took away from the experience about mistakes, reputation, and trust in MU* games.

Ask Andruid: Making a MUD vs creating a game: is there a difference?

Making a MUD vs. creating a game: is there a difference?

August 26, 2024

So you're making a MUD: does that also make you a Game Creator? Is there a difference? Find out in this installment of Ask Andruid.

Ask Andruid: AI-written content in text-based roleplaying games: what to do about it?

AI-written content in online RP games: “it’s ruining my experience”

August 4, 2024

What can you do if your fellow players are using AI to do their writing in your favorite text-based roleplaying game? Read on for some food for thought.

A motherboard with visuals to indicate a network and the title, "SysAdmin Day: Celebrating the people who keep our favorite games up & running."

SysAdmin Day: celebrating the people who keep our favorite games running

July 26, 2024

Learn why SysAdmins are important for MU*s, plus ways to celebrate them on SysAdmin Day. Featuring quotes from Opie, Faraday, and Viriato.

The Shattered MU runic symbol on a textured background.

Shattered MU: beyond monsters and magic

July 2, 2024

Tat, creator of Shattered MU (a post-apoc game), talks about the importance of community and shares her guidelines for game design.

AresMUSH logo with roman helmet and spear and the text: AresMUSH: The next-gen server platform for building MU* games.

AresMUSH: the next-gen server platform

May 19, 2024

Faraday talks about why she created AresMUSH, as well as some of the core tenets that went into its development.

A world map in braille dots and the text: "Celebrating MU* Accessibility Week".

MU* Accessibility Week: 6 ways to take part

May 16, 2024

It's MU* Accessibility Week! Whether you're a staffer or player, there are ways to get involved and make a difference. Here are a few ideas to get you started.

A superhero mask and the title: "Excelsior! A roster-only Marvel superhero MU*"

Excelsior: new stories in a unique Marvel universe

May 4, 2024

Manu (Power) and Lae (Mind) share their experiences running Excelsior: a roster-only MUSH set in a unique Marvel universe.

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