Tag: Game Design

Practical advice for game creators, developers, and admins. Includes everything from considerations of game mechanics to player retention.

ASCII dragon standing on a building with fireworks going off and the words Lumen et Umbra.

Lumen et Umbra: re-imagining a world between light and shadow

September 30, 2025

Learn how Simone, AKA Niymiae, rebuilt the Italian game Lumen et Umbra from its Diku roots into a one-of-a-kind hack-n-slash MUD with ARPG influences.

Read

A dark, empty parking garage.

Too many MUDs, not enough players?

August 20, 2025

We've all heard it, but is it true? And does that mean it's a lost cause to make a new MUD in 2025? Andruid shares her two cents.

GoMud's demo page with PLAY button and the title of the post.

GoMud: a lightweight engine for building text-based worlds

July 21, 2025

Volte6, creator of GoMud, talks about the new engine, what it's like to make a project open-source, and lessons learned along the way.

Grid map of planets and the text, "Federation 2: Community Edition".

Federation 2 Community Edition: from hauling cargo to shaping the galaxy

June 29, 2025

Federation 2: Community Edition is a player-run revival of a space trading MUD. Jonathan (“Cosmo”) shares how it came back from the brink - and why it's still special 30+ years later.

Title of the post overlaying The Last Outpost's ASCII intro screen featuring a castle.

LociTerm MUD client and the legacy of The Last Outpost

June 8, 2025

Discover how RahjIII built LociTerm - an accessible, browser-based MUD client - to keep The Last Outpost and other games playable on any device.

Sample worldmap continents painted pixel by pixel.

A picture worth a thousand rooms: the Worldmap project by Hades_Kane and Grieffels

May 22, 2025

Discover how Hades_Kane and Grieffels built a worldmap system that lets you quickly make areas from PNG files. Includes screen reader support, in-game editing, and more.

A chocolate cake on a platter with a 3-shaped candle and the text: "3 Years of Writing Games: a look back".

3 Years of Writing Games: a look back

March 16, 2025

To celebrate Writing Games' third anniversary, I present compelling insights and key takeaways from all the year 1 interviews in a single post!

Dank, moss-covered tunnel with a single metal lantern. Foreground text: Text-based adventure games: from Zork to AI Dungeon

Text-based adventure games: from Zork to AI Dungeon

February 15, 2025

Learn about the history and evolution of text-based adventure games, from the classic Zork to the modern AI Dungeon platform.

Ask Andruid: Writing room descriptions for a MUD: how long should they be?

How long should room descriptions be when building a MU*?

September 18, 2024

New MU* creators and builders often want to know how long their room descriptions should be. Find out in this post.

Ask Andruid: Making a MUD vs creating a game: is there a difference?

Making a MUD vs. creating a game: is there a difference?

August 26, 2024

So you're making a MUD: does that also make you a Game Creator? Is there a difference? Find out in this installment of Ask Andruid.

The Shattered MU runic symbol on a textured background.

Shattered MU: beyond monsters and magic

July 2, 2024

Tat, creator of Shattered MU (a post-apoc game), talks about the importance of community and shares her guidelines for game design.

AresMUSH logo with roman helmet and spear and the text: AresMUSH: The next-gen server platform for building MU* games.

AresMUSH: the next-gen server platform

May 19, 2024

Faraday talks about why she created AresMUSH, as well as some of the core tenets that went into its development.

A world map in braille dots and the text: "Celebrating MU* Accessibility Week".

MU* Accessibility Week: 6 ways to take part

May 16, 2024

It's MU* Accessibility Week! Whether you're a staffer or player, there are ways to get involved and make a difference. Here are a few ideas to get you started.

The yellow-and-teal Python logo and the text: Evennia the open-source MU* creation system written in Python.

Evennia: a modern way to create MU*s

April 13, 2024

Learn about Evennia, the Python MU* creation system, from Griatch, the developer who's been working on the project for more than a decade.

A visual representation of a network, shaped round like a globe but giving the suggestion of an eye.

The Network: only the finest quality programming

March 25, 2024

Clockwork, mastermind behind The Network MU, shares lessons learned from years of creating and running online roleplaying games.

Support this project