Tag: Game Design

Practical advice for game creators, developers, and admins. Includes everything from considerations of game mechanics to player retention.

ASCII intro screen forming the word Cryosphere in blue.

Inside Cryosphere: the satirical sci-fi space MUD

October 25, 2025

Long-time developer Morwen shares the origins of Cryosphere, the design decisions that shaped the game, and what's coming next.

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ASCII dragon standing on a building with fireworks going off and the words Lumen et Umbra.

Lumen et Umbra: re-imagining a world between light and shadow

September 30, 2025

Learn how Simone, AKA Niymiae, rebuilt the Italian game Lumen et Umbra from its Diku roots into a one-of-a-kind hack-n-slash MUD with ARPG influences.

A dark, empty parking garage.

Too many MUDs, not enough players?

August 20, 2025

We've all heard it, but is it true? And does that mean it's a lost cause to make a new MUD in 2025? Andruid shares her two cents.

GoMud's demo page with PLAY button and the title of the post.

GoMud: a lightweight engine for building text-based worlds

July 21, 2025

Volte6, creator of GoMud, talks about the new engine, what it's like to make a project open-source, and lessons learned along the way.

Grid map of planets and the text, "Federation 2: Community Edition".

Federation 2 Community Edition: from hauling cargo to shaping the galaxy

June 29, 2025

Federation 2: Community Edition is a player-run revival of a space trading MUD. Jonathan (“Cosmo”) shares how it came back from the brink - and why it's still special 30+ years later.

Title of the post overlaying The Last Outpost's ASCII intro screen featuring a castle.

LociTerm MUD client and the legacy of The Last Outpost

June 8, 2025

Discover how RahjIII built LociTerm - an accessible, browser-based MUD client - to keep The Last Outpost and other games playable on any device.

Sample worldmap continents painted pixel by pixel.

A picture worth a thousand rooms: the Worldmap project by Hades_Kane and Grieffels

May 22, 2025

Discover how Hades_Kane and Grieffels built a worldmap system that lets you quickly make areas from PNG files. Includes screen reader support, in-game editing, and more.

A chocolate cake on a platter with a 3-shaped candle and the text: "3 Years of Writing Games: a look back".

3 Years of Writing Games: a look back

March 16, 2025

To celebrate Writing Games' third anniversary, I present compelling insights and key takeaways from all the year 1 interviews in a single post!

Dank, moss-covered tunnel with a single metal lantern. Foreground text: Text-based adventure games: from Zork to AI Dungeon

Text-based adventure games: from Zork to AI Dungeon

February 15, 2025

Learn about the history and evolution of text-based adventure games, from the classic Zork to the modern AI Dungeon platform.

Ask Andruid: Writing room descriptions for a MUD: how long should they be?

How long should room descriptions be when building a MU*?

September 18, 2024

New MU* creators and builders often want to know how long their room descriptions should be. Find out in this post.

Ask Andruid: Making a MUD vs creating a game: is there a difference?

Making a MUD vs. creating a game: is there a difference?

August 26, 2024

So you're making a MUD: does that also make you a Game Creator? Is there a difference? Find out in this installment of Ask Andruid.

The Shattered MU runic symbol on a textured background.

Shattered MU: beyond monsters and magic

July 2, 2024

Tat, creator of Shattered MU (a post-apoc game), talks about the importance of community and shares her guidelines for game design.

AresMUSH logo with roman helmet and spear and the text: AresMUSH: The next-gen server platform for building MU* games.

AresMUSH: the next-gen server platform

May 19, 2024

Faraday talks about why she created AresMUSH, as well as some of the core tenets that went into its development.

A world map in braille dots and the text: "Celebrating MU* Accessibility Week".

MU* Accessibility Week: 6 ways to take part

May 16, 2024

It's MU* Accessibility Week! Whether you're a staffer or player, there are ways to get involved and make a difference. Here are a few ideas to get you started.

The yellow-and-teal Python logo and the text: Evennia the open-source MU* creation system written in Python.

Evennia: a modern way to create MU*s

April 13, 2024

Learn about Evennia, the Python MU* creation system, from Griatch, the developer who's been working on the project for more than a decade.

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