
Lumen et Umbra: re-imagining a world between light and shadow
September 30, 2025
Learn how Simone, AKA Niymiae, rebuilt the Italian game Lumen et Umbra from its Diku roots into a one-of-a-kind hack-n-slash MUD with ARPG influences.
ReadPractical advice for game creators, developers, and admins. Includes everything from considerations of game mechanics to player retention.
September 30, 2025
Learn how Simone, AKA Niymiae, rebuilt the Italian game Lumen et Umbra from its Diku roots into a one-of-a-kind hack-n-slash MUD with ARPG influences.
ReadAugust 20, 2025
We've all heard it, but is it true? And does that mean it's a lost cause to make a new MUD in 2025? Andruid shares her two cents.
July 21, 2025
Volte6, creator of GoMud, talks about the new engine, what it's like to make a project open-source, and lessons learned along the way.
June 29, 2025
Federation 2: Community Edition is a player-run revival of a space trading MUD. Jonathan (“Cosmo”) shares how it came back from the brink - and why it's still special 30+ years later.
June 8, 2025
Discover how RahjIII built LociTerm - an accessible, browser-based MUD client - to keep The Last Outpost and other games playable on any device.
May 22, 2025
Discover how Hades_Kane and Grieffels built a worldmap system that lets you quickly make areas from PNG files. Includes screen reader support, in-game editing, and more.
March 16, 2025
To celebrate Writing Games' third anniversary, I present compelling insights and key takeaways from all the year 1 interviews in a single post!
February 15, 2025
Learn about the history and evolution of text-based adventure games, from the classic Zork to the modern AI Dungeon platform.
September 18, 2024
New MU* creators and builders often want to know how long their room descriptions should be. Find out in this post.
August 26, 2024
So you're making a MUD: does that also make you a Game Creator? Is there a difference? Find out in this installment of Ask Andruid.
July 2, 2024
Tat, creator of Shattered MU (a post-apoc game), talks about the importance of community and shares her guidelines for game design.
May 19, 2024
Faraday talks about why she created AresMUSH, as well as some of the core tenets that went into its development.
May 16, 2024
It's MU* Accessibility Week! Whether you're a staffer or player, there are ways to get involved and make a difference. Here are a few ideas to get you started.
April 13, 2024
Learn about Evennia, the Python MU* creation system, from Griatch, the developer who's been working on the project for more than a decade.
March 25, 2024
Clockwork, mastermind behind The Network MU, shares lessons learned from years of creating and running online roleplaying games.