
Lumen et Umbra: re-imagining a world between light and shadow
September 30, 2025
Learn how Simone, AKA Niymiae, rebuilt the Italian game Lumen et Umbra from its Diku roots into a one-of-a-kind hack-n-slash MUD with ARPG influences.
ReadEverything to do with the genre of multi-user dungeons (MUDs), including articles and advice specific to different styles of MU* games.
September 30, 2025
Learn how Simone, AKA Niymiae, rebuilt the Italian game Lumen et Umbra from its Diku roots into a one-of-a-kind hack-n-slash MUD with ARPG influences.
ReadAugust 20, 2025
We've all heard it, but is it true? And does that mean it's a lost cause to make a new MUD in 2025? Andruid shares her two cents.
August 18, 2025
Asmodeus, creator of MudVault and admin of Dark Wizardry, is building tools to make MUDs easier to find, fairer to rank, and more fun to play - all while keeping the focus on user experience.
July 21, 2025
Volte6, creator of GoMud, talks about the new engine, what it's like to make a project open-source, and lessons learned along the way.
June 29, 2025
Federation 2: Community Edition is a player-run revival of a space trading MUD. Jonathan (“Cosmo”) shares how it came back from the brink - and why it's still special 30+ years later.
June 12, 2025
Long before Discord, MUD devs were building their own cross-game chat networks. From experimental setups to modern web protocols, this post dives into the sometimes dramatic history of InterMUD - and why some games are still keeping it alive today.
June 8, 2025
Discover how RahjIII built LociTerm - an accessible, browser-based MUD client - to keep The Last Outpost and other games playable on any device.
May 22, 2025
Discover how Hades_Kane and Grieffels built a worldmap system that lets you quickly make areas from PNG files. Includes screen reader support, in-game editing, and more.
December 3, 2024
In this installment, I describe a text game blunder I made and the lessons I took away from the experience about mistakes, reputation, and trust in MU* games.
September 18, 2024
New MU* creators and builders often want to know how long their room descriptions should be. Find out in this post.
August 26, 2024
So you're making a MUD: does that also make you a Game Creator? Is there a difference? Find out in this installment of Ask Andruid.
August 4, 2024
What can you do if your fellow players are using AI to do their writing in your favorite text-based roleplaying game? Read on for some food for thought.
July 26, 2024
Learn why SysAdmins are important for MU*s, plus ways to celebrate them on SysAdmin Day. Featuring quotes from Opie, Faraday, and Viriato.
July 24, 2024
Blu and Roadspike, two longtime members of the MUSH community, talk about their past games and lessons learned.
July 2, 2024
Tat, creator of Shattered MU (a post-apoc game), talks about the importance of community and shares her guidelines for game design.