Tag: MU*s

Everything to do with the genre of multi-user dungeons (MUDs), including articles and advice specific to different styles of MU* games.

ASCII dragon standing on a building with fireworks going off and the words Lumen et Umbra.

Lumen et Umbra: re-imagining a world between light and shadow

September 30, 2025

Learn how Simone, AKA Niymiae, rebuilt the Italian game Lumen et Umbra from its Diku roots into a one-of-a-kind hack-n-slash MUD with ARPG influences.

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A dark, empty parking garage.

Too many MUDs, not enough players?

August 20, 2025

We've all heard it, but is it true? And does that mean it's a lost cause to make a new MUD in 2025? Andruid shares her two cents.

Images of games listed on MudVault, a new way to find and play MUDs.

MudVault: a new way to discover MUDs

August 18, 2025

Asmodeus, creator of MudVault and admin of Dark Wizardry, is building tools to make MUDs easier to find, fairer to rank, and more fun to play - all while keeping the focus on user experience.

GoMud's demo page with PLAY button and the title of the post.

GoMud: a lightweight engine for building text-based worlds

July 21, 2025

Volte6, creator of GoMud, talks about the new engine, what it's like to make a project open-source, and lessons learned along the way.

Grid map of planets and the text, "Federation 2: Community Edition".

Federation 2 Community Edition: from hauling cargo to shaping the galaxy

June 29, 2025

Federation 2: Community Edition is a player-run revival of a space trading MUD. Jonathan (“Cosmo”) shares how it came back from the brink - and why it's still special 30+ years later.

Faded chat log in the background and the text: The past and future of InterMUD chat.

Bridging virtual worlds: past and future of the InterMUD chat network

June 12, 2025

Long before Discord, MUD devs were building their own cross-game chat networks. From experimental setups to modern web protocols, this post dives into the sometimes dramatic history of InterMUD - and why some games are still keeping it alive today.

Title of the post overlaying The Last Outpost's ASCII intro screen featuring a castle.

LociTerm MUD client and the legacy of The Last Outpost

June 8, 2025

Discover how RahjIII built LociTerm - an accessible, browser-based MUD client - to keep The Last Outpost and other games playable on any device.

Sample worldmap continents painted pixel by pixel.

A picture worth a thousand rooms: the Worldmap project by Hades_Kane and Grieffels

May 22, 2025

Discover how Hades_Kane and Grieffels built a worldmap system that lets you quickly make areas from PNG files. Includes screen reader support, in-game editing, and more.

Ask Andruid: What's a MISTAKE you've made in a MU*? (Caution sign reading OOPS! in the background.)

MUDing mistakes and surprising lessons learned

December 3, 2024

In this installment, I describe a text game blunder I made and the lessons I took away from the experience about mistakes, reputation, and trust in MU* games.

Ask Andruid: Writing room descriptions for a MUD: how long should they be?

How long should room descriptions be when building a MU*?

September 18, 2024

New MU* creators and builders often want to know how long their room descriptions should be. Find out in this post.

Ask Andruid: Making a MUD vs creating a game: is there a difference?

Making a MUD vs. creating a game: is there a difference?

August 26, 2024

So you're making a MUD: does that also make you a Game Creator? Is there a difference? Find out in this installment of Ask Andruid.

Ask Andruid: AI-written content in text-based roleplaying games: what to do about it?

AI-written content in online RP games: “it’s ruining my experience”

August 4, 2024

What can you do if your fellow players are using AI to do their writing in your favorite text-based roleplaying game? Read on for some food for thought.

A motherboard with visuals to indicate a network and the title, "SysAdmin Day: Celebrating the people who keep our favorite games up & running."

SysAdmin Day: celebrating the people who keep our favorite games running

July 26, 2024

Learn why SysAdmins are important for MU*s, plus ways to celebrate them on SysAdmin Day. Featuring quotes from Opie, Faraday, and Viriato.

The title of the post laid over blue hexagons: "Designing game websites and systems: an interview with Blu and Roadspike."

Blu and Roadspike: on designing game websites and systems

July 24, 2024

Blu and Roadspike, two longtime members of the MUSH community, talk about their past games and lessons learned.

The Shattered MU runic symbol on a textured background.

Shattered MU: beyond monsters and magic

July 2, 2024

Tat, creator of Shattered MU (a post-apoc game), talks about the importance of community and shares her guidelines for game design.

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