Tag: Accessibility

Accessibility tips and advice for game creators, informed by interviews with non-sighted players and quotes from members of the VI community.

Title of the post overlaying The Last Outpost's ASCII intro screen featuring a castle.

LociTerm MUD client and the legacy of The Last Outpost

June 8, 2025

Discover how RahjIII built LociTerm - an accessible, browser-based MUD client - to keep The Last Outpost and other games playable on any device.

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Sample worldmap continents painted pixel by pixel.

A picture worth a thousand rooms: the Worldmap project by Hades_Kane and Grieffels

May 22, 2025

Discover how Hades_Kane and Grieffels built a worldmap system that lets you quickly make areas from PNG files. Includes screen reader support, in-game editing, and more.

A chocolate cake on a platter with a 3-shaped candle and the text: "3 Years of Writing Games: a look back".

3 Years of Writing Games: a look back

March 16, 2025

To celebrate Writing Games' third anniversary, I present compelling insights and key takeaways from all the year 1 interviews in a single post!

AresMUSH logo with roman helmet and spear and the text: AresMUSH: The next-gen server platform for building MU* games.

AresMUSH: the next-gen server platform

May 19, 2024

Faraday talks about why she created AresMUSH, as well as some of the core tenets that went into its development.

A world map in braille dots and the text: "Celebrating MU* Accessibility Week".

MU* Accessibility Week: 6 ways to take part

May 16, 2024

It's MU* Accessibility Week! Whether you're a staffer or player, there are ways to get involved and make a difference. Here are a few ideas to get you started.

The yellow-and-teal Python logo and the text: Evennia the open-source MU* creation system written in Python.

Evennia: a modern way to create MU*s

April 13, 2024

Learn about Evennia, the Python MU* creation system, from Griatch, the developer who's been working on the project for more than a decade.

A gloved hand with a spray bottle and the text: Helpfile Spring Cleaning Week: ways to participate.

Helpfile Spring Cleaning: 10 ways to participate

March 21, 2024

It's Helpfile Spring Cleaning Week! Here are 10 ways that staff and players can get together to improve their favorite games.

The current EmpireMUD map with the text: EmpireMUD: A player-driven city-builder. Build. Rise. Rule.

EmpireMUD: a player-driven city-builder

November 3, 2023

Khufu shares his experiences building a screen reader-friendly map for his long-running map-based game: EmpireMUD.

Soundwaves overlaid by the text: "Beginner's guide to MUD Soundpacks."

How soundpacks elevate the MUD experience

August 26, 2023

What are MUD soundpacks and how do they enhance the experience for players? Find out in this beginner's guide.

The Mudlet icon / logo (a stone arch with a road passing through it), and the text: Mudlet accessibility updates: an interview with Vadi."

Mudlet’s accessibility updates: an interview with Vadi

May 7, 2023

Vadi, creator of the popular open-source MUD client Mudlet, talks about the latest accessibility updates and where Mudlet is headed next.

Cute dog in glasses and a sweatshirt typing at a laptop, and the text: "How-to: MUD Builder's Style Guide."

How to create a style guide for your MU*

April 3, 2023

Learn how to create a Builder's Style Guide for your multi-user dungeon (MUD), including what should go in it and where it should live.

A large magnet attracting a line of players and the text: Understanding player retention.

How to improve player retention in multi-user (MU*) games: 15 tips for game designers

January 8, 2023

Learn how to calculate and track player retention in your multi-user (MU*) game, plus 15+ tips for getting players to return.

The intro screen of Alter Aeon and the text: Alter Aeon MUD: 25+ years of adventure

Alter Aeon MUD: 25+ years of adventure

October 23, 2022

Learn about Alter Aeon MUD from Shadowfax, a senior staff member - including how the game got started, tips for other game creators, and more!

A compass and the text: 5 Basic MUD styles.

The 5 basic MUD styles and you

August 13, 2022

An introduction to the 5 basic MUD styles, including what you can expect and how to find a suitable game.

Hands on a laptop and marketing icons with the text: How to market your text-based game.

How to market your text-based game

July 25, 2022

What does it take to successfully market your text-based game for free? Find out in this post, which includes accessibility tips and more.

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