Tag: Community (Page 3)

Tips and advice for making creating welcoming communities, addressing sources of toxicity, and solving community-related issues in roleplaying games.

A person in a raincoat in the rain on an overcast day, and the text: "What is passive-aggressive RP?"

What is passive-aggressive RP + 5 examples

April 11, 2023

Learn what passive-aggressive RP is, why it's so frustrating for many players, and what you can do about it in your game.

A horde of shambling zombies in the background, and the text: The Free Zone MU* Inclusive RP culture by design.

The Free Zone: inclusive RP culture by design

February 8, 2023

Ash and Famine introduce their new MUD, The Free Zone, and discuss some of the changes they made to create a more inclusive, welcoming RPI.

A large magnet attracting a line of players and the text: Understanding player retention.

How to improve player retention in multi-user (MU*) games: 15 tips for game designers

January 8, 2023

Learn how to calculate and track player retention in your multi-user (MU*) game, plus 15+ tips for getting players to return.

An arrow sign reading ADVENTURE plus the text: Ways to welcome and include new players.

Ways to welcome and include new players in your MUD

September 30, 2022

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Looking for more ways to welcome and include new players? In this post, fellow roleplayer Petal shares her 11 tips for oldbies in RP MUDs.

An eye and the text: ERP (erotic roleplay) and consent: what you need to know.

Erotic roleplay (ERP) and consent in games

September 8, 2022

What is erotic roleplay (ERP)? This post covers what you need to know about ERP and consent in text-based games, plus advice for game admins and staff.

Skull and crossbones warning sign and text: What is a toxic gaming community?

Toxic gaming communities: how to identify and deal with toxic behavior

August 19, 2022

Learn what makes a game or gamer toxic, as well as tips for avoiding toxic gaming communities and handling toxic behavior.

Hands on a laptop and marketing icons with the text: How to market your text-based game.

How to market your text-based game

July 25, 2022

What does it take to successfully market your text-based game for free? Find out in this post, which includes accessibility tips and more.

Screenshot of LOTJ's intro and the text: Accessibility improvements in LOTJ.

5 Accessibility improvements in LOTJ MUD

June 4, 2022

Staffer and longtime friend Klor shares 5 recent accessibility improvements in LOTJ, a text-based multi-user game set in the Star Wars universe.

A cloaked woman in a magical forest and the text: Accessibility in tabletop RPGs.

Accessibility in TTRPGs: how Wyrmworks Publishing makes tabletop gaming more inclusive

May 4, 2022

Learn how Dale of Wyrmworks Publishing is improving accessibility in TTRPGs and making tabletop games more inclusive and fun for all.

A list of cyberpunk hacks and the text: Building a better MUD.

3 Accessibility features in Alter Epoch MUD

April 17, 2022

Niamh, implementor of Alter Epoch, shares her advice for improving accessibility in MUDs using practical tips and examples.

A pixel graphic of a treasure chest and the text: Gaming with partial sight.

Gaming with partial sight: Aaron’s take

April 10, 2022

Aaron shares his perspectives on gaming with partial sight and what he looks for in a MUD.

Hands typing on a keyboard and the text: All your base are belong to us. A famous game typo.

How to reward players for reporting game typos: examples and tips for game creators

March 19, 2022

Mistakes can undermine the aesthetic of any game. Here are 5 reasons to reward players for reporting game typos.

LED keyboard with the text: What is metagaming?

What is metagaming in RP + 6 examples

March 17, 2022

What is metagaming in RP, and how do you know if it's bad? I break it down for you in this post with several examples.

List icon with a golden key and the words: "Essential MU* terms."

25 essential multi-user (MU*) game terms and what they mean

March 16, 2022

Tired of sounding like a newb? Check out this list of essential MU* terms. You'll sound like a pro in no time.

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